Mar 15 General Updates


Hello everyone! 

This week, since we've got two new art pieces prepared, we've decided to take a week to tighten up some weak parts towards the end of the game. Specifically, when we transitioned from full body to half body sprites, some of the scenes in the ending were messed up.

We've also fixed one of the biggest transitional confusions in the end of the game, right at the route choice - there was a missing scene in there that we've filled out now.

As our artist has had more time to work on the game, we're also able to replace more scenes that were previously still frames with full CGs - see below a scene in a hallway that we can now use a full CG for.

This demo build also has an incomplete implementation of NVL-format and an incomplete implementation of the Twine rewrite of the Simulation Battle - I think it's a marked step up in terms of what gameplay is currently there, but more work will be necessary to improve it further.

We'll continue to work on this game bit by bit, week by week - hopefully, we'll see you all again next week!

Thanks everyone!

(below: my demo asking me why I'm leaving it half finished as I go tearfully post on social media)

Files

Demo-0.582-pc.zip 502 MB
May 15, 2023
Demo-0.582-mac.zip 487 MB
May 15, 2023
Demo-0.582-linux.tar.bz2 486 MB
May 15, 2023

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