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Devlog
GUI Update, Pride Symbols, What Next?
June 30, 2023
by
Studio Diag
Hello everyone! I apologize for taking a while to come back with another update - we've been a little distracted this Pride month with conentions and work! In this update, we finish implementing the r...
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Mar 15 General Updates
May 15, 2023
by
Studio Diag
Hello everyone! This week, since we've got two new art pieces prepared, we've decided to take a week to tighten up some weak parts towards the end of the game. Specifically, when we transitioned from...
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Short Flamechaser Simulation Battle Interactive
May 08, 2023
by
Studio Diag
#Scene Update
Hello everyone! This week we have a rewrite of the first scene in our visual novel, written up as a Twine interactive first. As we write and develop more of this game, this will work its way into the...
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Short Flamechaser Mess Hall Interactive Available!
May 01, 2023
by
Studio Diag
#TWINE, #Minor Update
Hello everyone! Recently, as we wrap up some other things, we've found that TWINE can be a great tool for releasing much shorter Choose Your Own Adventure demos, and helps us test out some of the smal...
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Bugfix and minor improvements
March 26, 2023
by
Studio Diag
#Bugfix, #Updates
The Flamechaser demo had an issue where the game would crash on startup. Hopefully we've fixed that one. Throughout the game, we're scattering in new effects, new backgrounds, and new sound effects es...
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0.58 Demo Complete! Visuals Update, Sound Update, etc.
February 17, 2023
by
Studio Diag
#devlog
Hello, everyone still interested in our project! Sorry for the long radio silence - we've been swamped by work outside of this project. One of our big ambitions was to deliver something which signific...
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Minimum Viable Product achieved!
October 27, 2022
by
Studio Diag
With the development of 0.5, this game has now reached a minimum viable product stage! While not every scene that we eventually want in this game is built in right now, and there's clearly a lot of po...
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